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The ByteClub Blog
To Lite or not to Lite, that is the App Store question...
Wed, 24 Dec 2008 12:53 PM

An interesting point was brought up by Evan on the Veiled Games blog: Don't give away a free "Lite" version of your app - it might not necessarily translate into sales of a full paid version and has a potential to diminish the quality of your product in consumers' eyes. Instead, charge a small amount for "Lite" and a higher amount for "Full" versions.. I'd like to argue that it's not always true.

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Balancing out negative App Store reviews
Mon, 22 Dec 2008 11:24 AM

As of iPhone firmware 2.2, every time user removes an app from their device, they are being automatically asked to rate it. Given that most of the time an app would get uninstalled because the user doesn't like it, the reviews would tend to be negatively biased. After all, if somebody likes your app, they wouldn't be removing it (there are exceptions, of course).

So the goal here is to make it easy for people who are enjoying your app to leave some positive feedback in the App Store. Here is one way to do it:

  • Keep track of how many times your app gets used or the total time your app has been running on this particular device (store a counter in NSDefaults, for example)
  • After, lets say, user launches the app 15 times or spends 20 minutes with it, very courteously ask the user if they would like to leave a review
  • If the user doesn't care to do that, quietly move on and don't bother them for a while. The last thing you want to do is to "spam" the user with "please rate me" messages - that's like asking for negative feedback.
  • If the user says "yes", open your app's iTunes store page and let user do the rest.

Caveats

- You probably don't know the URL to your app's iTunes page on the initial release - redirect users to your site, which should then redirect them to the App Store.

- Don't wait too long before asking users to review - they might get bored by that time and wouldn't be quite so willing to do it.

- The point of not asking users to rate your app right away is that you want them to use it for a while and get to know it, thus filtering out people who don't care enough - those folks will have a chance to say something negative when they uninstall it anyway.

- Figure out what "users who like my app" category looks like as far as your own app is concerned - is it based on time that a users has spent with it? Number of times app was launched? Number of times user submitted scores online (for a game)? YMMV.

Alternative way

Instead of explicitly asking user to review, have an extra button show up somewhere in your app (not immediately after user downloads it, but after a while, as described above) and stay there until user clicks on it. Call it "Rate this app" or something similar. Don't make it obnoxious, but also don't hide it too far away.

Be very polite and respectful to your users

Most likely, not all of your users will find this funny:

obnoxious.jpg

Do you agree?

Is this a good idea is it too much of a "sleazy marketing technique"? :-)

Tell Apple what you think about the rating system

http://www.apple.com/feedback/iphone.html

-- Peter Bakhyryev

P.S. We're trying out the DISQUS commenting system, let us know if it works for you.

 
The Great Indie Bake Off 2008: You can code... But can you bake?
Sun, 21 Dec 2008 11:15 AM

Gavin at Antair Games is inviting everybody to peel away from monitors and keyboards for an hour, and spend some time in the kitchen. Join the fun by baking a tasty holiday treat in a shape of a logo/game character/whatever. There are prizes, in case self-made desert on it's own is not enough to motivate you :-)

'The Great Indie Bake Off 2008' at antairgames.com

We decided to throw our hat in the ring, and, with some help from our significant others (OK, a lot of help), the Scramboni Cake was born:

scramboni cake.jpg

I'd like to thank everybody who made this wonderful culinary creation possible! You know who you are :-)

UPDATE: 12/22/08

ByteClub also chipped-in to the prize pool for this contest - the stakes are getting higher, so fire up your oven and show the world what you can do!

-- Peter Bakhyryev

 
Vote for Scramboni!
Sun, 21 Dec 2008 10:35 AM

The folks over at 148Apps.com are running the first iPhone OS Application achievement awards. This is YOUR chance to tell the world what your favorite apps are: BestAppEver.com. A whole lot of categories are included and we think that Scramboni fits into one of them especially well - "Best Word Game" of 2008. Show Scramboni some love and nominate it by clicking the button below:

Nominate
Scramboni
for
Best Word Game

This contest is running until December 30th and the winners will be announced during the 2009 MacWorld Expo. We will be posting Scramboni's progress on this blog.

Thank you very much and enjoy the holidays!

-- Peter Bakhyryev
 
iPhone games on TV screen, possibilities are endless
Tue, 09 Dec 2008 11:33 AM

As you may have heard, latest iPhone update, version 2.2, allows developers to output video to a TV through an iPhone/iPod AV cable. There is already a demo of a modified Moto Chaser game playing on a big TV screen. What could this mean for iPhone games? 

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